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ArtCade.it - 1942 - Title   ArtCade.it - 1942 - Snapshot
 
 
 
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1942 is a vertically scrolling shoot 'em up set in the Asian theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player (the American 'Super Ace') pilots a plane, and has to shoot down enemy planes. Besides shooting, the player can also perform a 'loop-the-loop' to avoid enemy fire.
 
 
 
Main CPU : Z80 (@ 4 Mhz)
Sound CPU : Z80 (@ 3 Mhz)
Sound Chips : (2x) AY8910 (@ 1.5 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 2
 
 
 
Released in December 1984, 1942 was the first game that Okamoto designed at Capcom. 1942 was also the first Capcom title to spawn a successful series of sequels, with 6 titles in the 19XX line released from 1984 to 2000.

Stage names :
Stages 32–29 : Midway
Stages 28–25 : Marshall
Stages 24–21 : Attu
Stages 20–17 : Rabaul
Stages 16–13 : Leyte
Stages 12–09 : Saipan
Stages 08–05 : Iwojima
Stages 04–01 : Okinawa

After the last boss plane on stage 02 is destroyed the screen displays: 
CONGRATULATION
YOU ARE THE BEST OF PLAYER !
FIGHT LAST ONE STAGE

Stage 01 is displayed as LAST STAGE.

After the last stage is complete the screen displays : 
WE GIVE UP!
SPECIAL BONUS
10000000 PTS
GAME OVER
PRESENTED BY CAPCOM
PS. HOPE OUR NEXT GAME.
(c) CAPCOM

Default High-score table ('Top 5 ranking score!!') :
TOP 40000 (c) CAPCOM 0
2ND 35000 ALL 0
3RD 30000 RIGHT 0
4TH 25000 RESERVED 0
5TH 20000 EXEDEXES 0

In the default high-score table, some previous Capcom Games appear. Since the Demo Mode only shows the top five, you need to play the game and to make a score of approximately 10000 points (To enter in the top ten).
The number 5 (20000 points) appears as 'EXEDEXES'.
Number 6 is 'VULGUS' (9999 points).
Number 7 is 'SONSON' (8888 points).
Number 8 is 'HIGEMARU' (7777 points).
Number 9 is again 'EXEDEXES' (6666 points).

Martin Bedard of Saint-Lazare, Quebec, Canada holds the record for this game with 13360960 points on November 19, 2006.

Soundtrack album releases :
Capcom Game Music (28XA-94) (August 25, 1986) [Alfa Record]
Capcom Game Music [Reprint] (SCDC-00193) (June 19, 2002) [Scitron Discs]
Legend of Game Music~Premium Box (SCDC-00410~7) (March 24, 2005) [Scitron Discs]

Original products :
1942 (Capcom)

Licensed products :
1942 (Williams Electronics)

Bootlegs/Hacks :
Supercharger 1942 (Two-Bits Score)
 
 
 
* On Stages 27, 20, 15, 08, and 04, a V-formation of red planes will come straight down from the top. If all five of the planes are destroyed, a Black/Red POW appears, giving the player an extra airplane when picked up.

* On stages with the wingman powerups, use them to kill off the large bombers easily by crashing a wingman into them. You will get a second chance to get them back later on.

* On the stages with the boss planes, save all your loops; shoot at it quickly, loop down to avoid the shots, shoot at it again and THEN loop. You should be able to kill it this way.

* Most of the time it is easier to keep only one wingman rather than both; that way it's easier to maneuver around enemies. If you miss the red airplanes that give you the wingman powerup, kill off your plane (assuming you have some remaining) and the game will place you back before them.

* An interesting bug : If you win an extra plane from points when killing a boss plane, no extra planes will be awarded on the basis of points. Extra planes can still be obtained by getting the Black/Red POW, but no point-based bonuses will be awarded for the rest of the game.

* The end of stage bonus for 100% shooting down is actually 50000 points, even though the game displays a 'special' bonus of only 10000 points.

When the player loses all of his ships, the game offers to continue for another credit. If this option is chosen, the game continues where it left off but the score is reset to zero.

* There are six kinds of powerups : Quad fire, destroy all enemies on screen, two wingmen, make enemies stop shooting temporarily, extra loop, and extra life. Note that the destroy all enemies powerup does not destroy the small slow plane that has the 5000 bonus item pickup.

Quad fire powerups are found on Stages 32, 28, 24, 20, 16, 12, 08, and 04.
Destroy all enemies powerups are found on Stages 31, 21, 19, 18, 11, 07, 03, and 01.
Wingman powerups are found on Stages 30, 26, 22, 18, 14, 10, 06, and 02.
Extra life powerups are found on Stages 27, 20, 15, 08, and 04.
Stop shooting powerups are found on Stages 27 and 15. 
Extra loop powerups are found on Stages 23, 18, 17, 13, 09, and 05.

* % and point up Stages are 29, 25, 21, 17, 13, 09, 05, 01. During these stages none of the enemies fire on the player except the large bomber planes.

* If the player earns enough bonus planes so that ten ships or more are in the reserve, the ten remaining ships indicators are replaced by the Greek letter Sigma (?).
 
 
 
ArtCade.it - 1942 - PCB
 

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